Post by Sadie Edwards on May 6, 2014 11:03:44 GMT -5
As you may have guessed, there are many different supernatural breeds. Here, I'll list some more about them.
The Classics
Werewolves | Werewolves have a tendency to lose control of themselves on the full moon. Their bodies often become more muscular as the phases of the moon progress towards their wolf-peak, but experienced werewolves can control their powers so they can choose not to transform on the full moon, and also become a wolf at times of their choosing. This doesn't prevent the usual physical changes, however. Werewolves are often very persuasive and calming, but they can go slightly crazy with the lunar calendar.
Vampires | Vampires are pale creatures with dark hair and noticibly large canines. They are weakened in sunlight, but if they drink human blood, they strengthen. Most are purely carnivorous, Some vampires can transform into nocturnal creatures, like bats, but they lose this ability if they don't get enough blood in their diets. It's rare for them to attack other Exiles, but it's happened before. Vampires usually don't turn to violence unless they're starved of human or animal blood, at which time they must stoop to feed from comrades.
Shapeshifters | Also known as polyweres, shapeshifters have the ability to transform into any animal of their choosing. Some exhibit abilities to mimic other supernatural breeds. They fit in best with humans and often have an affinity with animals. Some have natural talents for easily picking up on other languages. Polyweres aren't usually strong in combat. Shapeshifters can be born into any species, not just human, and exhibit similar abilities. Their intelligence level doesn't vary much between species of birth.
Demigods | Humans have written epics about famous demigods slaying Exiles turned evil for thousands of years. Demigods have parentage from mythological figures from various cultures, including ancient Greeks, Romans, Celts, Egyptians, and many others. Their strengths and weaknesses vary with their parentage.
The Fantasies
Faeries | Faeries, also known as Fae, have a tendency to be empathetic and/or telepathic creatures. Some have the ability to levitate. Most are smaller than average and have light-colored hair and eyes. They hate fighting and are usually good at healing. Some Fae are even capable of resurrecting the newly-dead. They have a strong love for nature and rival the polyweres' affinity with animals. Faeries usually have pointed ears.
Elves | Elves share many abilities with Faeries, the difference being Elves are frequently taller than average and exhibit more elemental powers, in addition to telepathy and/or empathy. They are more of a fighting race but can still heal creatures. Elves are famed for their grace and longevity, because most Elves never age or die of natural causes.
Dryads | Dryads are tree or forest spirits. They're similar to Fae in structure, but have darker skin and hair. Some can have green hair, and all of them have emerald eyes. Dryads exhibit heightened tracking and healing abilities as opposed to empathy or telepathy. They also cannot levitate, preferring to stay 'rooted to the ground'. They're merely spirits, therefore not substantial, but the spirits are always tied to trees until the tree dies or is cut down, at which point they CAN take other physical form.
Unicorns/Pegasi | Both of these are sentient, intelligent beings that can speak in most languages. However, they're equine instead of humanoid. They're usually telepathic and 'bound' to other Exiles. Being bound means that the pegasus/unicorn takes your orders above all others, but that the humanoid shares an intimate friendship with the unicorn/pegasus and will not let them down. They have proven to be almost immortal like the Elves.
Witches | Witches have strong magic and excel at healing, potion-making, chemistry, and spell-casting. They keep the camp magically defended from humans and are working out a way to block out monsters without blocking newcomers to camp.
The Newcomers
Werecats | Unlike polyweres, werecats can only transform into cats. They're the basis of Japanese 'nekos', or cat-girls. Not all of them have kitty ears and tails, but they can choose to if they desire. They have very cat-like personalities, being anywhere from lazy to mysterious to playful. They're sometimes also known as the Saris.
Face-Changers | Face-changers are the only Exile breed that is actively hunted. This is because face-changers can, as their name suggests, shift their facial features to resemble anyone they choose, or even completely original features. They're hunted because face-changers are often drunk on the power of changing their faces and usually commit crimes under the face of another.
Psychics | Despite the fact that they look like humans, psychics often show prophetic, telepathic, or telekinetic powers. Not much else is known about them.
Other | For those who remain undiscovered by modern society. If there's a supernatural you want to RP and you don't see them here, then they fit in here.
The Classics
Werewolves | Werewolves have a tendency to lose control of themselves on the full moon. Their bodies often become more muscular as the phases of the moon progress towards their wolf-peak, but experienced werewolves can control their powers so they can choose not to transform on the full moon, and also become a wolf at times of their choosing. This doesn't prevent the usual physical changes, however. Werewolves are often very persuasive and calming, but they can go slightly crazy with the lunar calendar.
Vampires | Vampires are pale creatures with dark hair and noticibly large canines. They are weakened in sunlight, but if they drink human blood, they strengthen. Most are purely carnivorous, Some vampires can transform into nocturnal creatures, like bats, but they lose this ability if they don't get enough blood in their diets. It's rare for them to attack other Exiles, but it's happened before. Vampires usually don't turn to violence unless they're starved of human or animal blood, at which time they must stoop to feed from comrades.
Shapeshifters | Also known as polyweres, shapeshifters have the ability to transform into any animal of their choosing. Some exhibit abilities to mimic other supernatural breeds. They fit in best with humans and often have an affinity with animals. Some have natural talents for easily picking up on other languages. Polyweres aren't usually strong in combat. Shapeshifters can be born into any species, not just human, and exhibit similar abilities. Their intelligence level doesn't vary much between species of birth.
Demigods | Humans have written epics about famous demigods slaying Exiles turned evil for thousands of years. Demigods have parentage from mythological figures from various cultures, including ancient Greeks, Romans, Celts, Egyptians, and many others. Their strengths and weaknesses vary with their parentage.
The Fantasies
Faeries | Faeries, also known as Fae, have a tendency to be empathetic and/or telepathic creatures. Some have the ability to levitate. Most are smaller than average and have light-colored hair and eyes. They hate fighting and are usually good at healing. Some Fae are even capable of resurrecting the newly-dead. They have a strong love for nature and rival the polyweres' affinity with animals. Faeries usually have pointed ears.
Elves | Elves share many abilities with Faeries, the difference being Elves are frequently taller than average and exhibit more elemental powers, in addition to telepathy and/or empathy. They are more of a fighting race but can still heal creatures. Elves are famed for their grace and longevity, because most Elves never age or die of natural causes.
Dryads | Dryads are tree or forest spirits. They're similar to Fae in structure, but have darker skin and hair. Some can have green hair, and all of them have emerald eyes. Dryads exhibit heightened tracking and healing abilities as opposed to empathy or telepathy. They also cannot levitate, preferring to stay 'rooted to the ground'. They're merely spirits, therefore not substantial, but the spirits are always tied to trees until the tree dies or is cut down, at which point they CAN take other physical form.
Unicorns/Pegasi | Both of these are sentient, intelligent beings that can speak in most languages. However, they're equine instead of humanoid. They're usually telepathic and 'bound' to other Exiles. Being bound means that the pegasus/unicorn takes your orders above all others, but that the humanoid shares an intimate friendship with the unicorn/pegasus and will not let them down. They have proven to be almost immortal like the Elves.
Witches | Witches have strong magic and excel at healing, potion-making, chemistry, and spell-casting. They keep the camp magically defended from humans and are working out a way to block out monsters without blocking newcomers to camp.
The Newcomers
Werecats | Unlike polyweres, werecats can only transform into cats. They're the basis of Japanese 'nekos', or cat-girls. Not all of them have kitty ears and tails, but they can choose to if they desire. They have very cat-like personalities, being anywhere from lazy to mysterious to playful. They're sometimes also known as the Saris.
Face-Changers | Face-changers are the only Exile breed that is actively hunted. This is because face-changers can, as their name suggests, shift their facial features to resemble anyone they choose, or even completely original features. They're hunted because face-changers are often drunk on the power of changing their faces and usually commit crimes under the face of another.
Psychics | Despite the fact that they look like humans, psychics often show prophetic, telepathic, or telekinetic powers. Not much else is known about them.
Other | For those who remain undiscovered by modern society. If there's a supernatural you want to RP and you don't see them here, then they fit in here.